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 Op Genesis III objectives

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Epinkard - Badger of Doom
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PostSubject: Op Genesis III objectives   Thu Oct 31, 2013 9:53 am

Chapter 1
Ongoing objective
High Value Target (HVT)
Dynomut, the Commanding Officer for the Apaches has turned out to be a traitor! He has been working for the Dominion all along. In fact he may have deliberately put the Apache forces in danger under orders from the Dominion. Intel suggests that Dynomut will be on the field of battle today which makes him a high value target for both the Apache and Nomad factions. For either faction he can give more intel on the Dominion and for the Apache force he can also be brought to justice.
Capturing this HVT and returning him to your factions CO will result in 100 points
Killing this HVT and bringing proof (given by Dynomut) of the kill to your factions CO will result in 50 points.
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Ongoing Objective
Base of Operations
The fight continues! Apache and Nomad forces meet on the field of battle once again. Each faction will be commanded an sent forth to capture a Base of Operations from the Dominion forces. These bases ( Poundtown and Slaughterhouse) are heavily fortified and ready for battle. Once captured, Each faction can, along with their other objectives, take control of the enemy factions base. This will put their command structure in jeopardy and give the other faction ground.
In front of each base is a flagpole with two flags on it. If your flag is raised at the bottom or the top of the hour (ex. 4:00 or 4:30) your team will receive 50 points.
Having your flag raised at your factions base gets you no points. You must raise your flag at the enemy's base.
------
Capture and Control Objective
Weapons Cache
Intel indicates that the Dominion forces in the area have a weapons cache nearby. We must capture it before the Dominion or the competing faction get their grubby little hands on it! Find it. And hold it at all costs
Reporting capture of weapons cache to your CO will result in 100 points.
50 Points will be awarded to the team who has control of cache at every half hour.
------
Destruction objective for Apache
Comms
The Nomads have tapped into the Satellite Array and have begun to decrypt our communication frequencies. We must stop them from finding out troop positions and defensive assets. Locate the bug on the line and remove it before they compromise us! Destroy it before they find out too much! Beware the Dominion have tried to intervene at every turn, watch out for them to try and destroy the satellite; cutting the communications for the whole region.
By holding a (50 foot max) perimeter around the comma dish for 20 minutes your team will receive 100 points.
Defensive objective for Nomads
Comms
Our communication analysts have successfully decrypted some Apache's communications. But alas, they have discovered us. We must hold the Satellite Array long enough for our analysts to decrypt the enemy positions and defensive assets. Beware the Dominion have tried to intervene at every turn, watch out for them to try and destroy the satellite; cutting the communications for the whole region.
By holding a (50 foot max) perimeter around the comma dish for 20 minutes your team will receive 100 points.
Lunch!
Chapter 2
Ongoing objective
High Value Target (HVT)
Dynomut, the Commanding Officer for the Apaches has turned out to be a traitor! He has been working for the Dominion all along. In fact he may have deliberately put the Apache forces in danger under orders from the Dominion. Intel suggests that Dynomut will be on the field of battle today which makes him a high value target for both the Apache and Nomad factions. For either faction he can give more intel on the Dominion and for the Apache force he can also be brought to justice.
Capturing this HVT and returning him to your factions CO will result in 100 points
Killing this HVT and bringing proof (given by Dynomut) of the kill to your factions CO will result in 50 points.
------
Ongoing Objective
Base of Operations
The fight continues! Apache and Nomad forces meet on the field of battle once again. Each faction will be commanded an sent forth to capture a Base of Operations from the Dominion forces. These bases ( Poundtown and Slaughterhouse) are heavily fortified and ready for battle. Once captured, Each faction can, along with their other objectives, take control of the enemy factions base. This will put their command structure in jeopardy and give the other faction ground.
In front of each base is a flagpole with two flags on it. If your flag is raised at the bottom or the top of the hour (ex. 4:00 or 4:30) your team will receive 50 points.
Having your flag raised at your factions base gets you no points. You must raise your flag at the enemy's base.
------
Retrieval Objective
Defector
Word has it that there is a defector from the Dominion. We know where he will be and we need his information. However the other faction knows his whereabouts as well and the Dominion will not let one of their own go too easily. Find him, protect him, and return him to your CO for interrogation.
By finding the defector and returning him alive (he can be killed thus loosing the objective for all factions) your faction will gain 100 points.
------
Destruction Objective For Nomads
Base Power
The Apaches seem to be doing something at a power station near by. It might have something to do with their base defense grid. Destroy it so they can't get those turrets online.
By placing charges at the power station and and holding out (50 foot max perimeter) until they blow (20 minutes) your team will earn 100 points.
Defense Objective For Apaches
Base Power
We have discovered the location of a power station. We must capture it and hold it so that our engineers can hook it up to our bases automated defenses. This will give us a much needed edge in the ongoing battle.
Reach the power station and report in so that our engineers can start their work. Holding out (50 foot max perimeter) until they connect the system (20 minutes) and your team will earn 100 points.
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