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 Gametype Suggestion: Behind Enemy Lines

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Church

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Posts : 218
Join date : 2011-01-26
Age : 26

PostSubject: Gametype Suggestion: Behind Enemy Lines   Thu Oct 20, 2011 11:43 am

Well guys, I've been doing a bit of thinking and have a game proposal for ya. This game actually harkens back to the days of Call of Duty (the original for the PC). It's essentially a one-versus-all gametype, but with a few twists. Allow me to explain.

It starts off with a BB draw. Whoever draws the odd color one is behind enemy lines. The rest of the players are on one team. The big team's objective is to kill the one behind enemy lines. The lone man's objective is to survive as long as he/she can, because the big team has unlimited respawns (at one-minute intervals, of course) It may sound like an odd idea, but here's the kicker: whoever scored the kill shot (which will be announced by a ref, which we'll need to keep time and make sure it works) will have 30 seconds to run, because at the end of the 30 seconds he/she becomes the new soldier Behind enemy lines. After 30 minutes, whoever survived the longest wins.
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MatthewTyson



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Join date : 2011-01-23
Age : 27
Location : Starkville

PostSubject: Re: Gametype Suggestion: Behind Enemy Lines   Thu Oct 20, 2011 6:30 pm

Sounds like hard core hide and go seek... Heh. I like it. Improvement idea:
Instead of 1 minute respawns, whenever the Solo kills someone, they sit down and pull out their dead rag. When the Solo is shot, whoever shot him runs off. At the end of that 30 second timer, all the dead people stand up. Remember though: dead men tell no tales... (I have been guilty of it before and have started correcting myself).

Obviously, if the Solo manages to kill all of the other players, he wins. Otherwise, it comes down to the original "whoever survived longest" wins.
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Church

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Join date : 2011-01-26
Age : 26

PostSubject: Re: Gametype Suggestion: Behind Enemy Lines   Fri Oct 21, 2011 11:00 am

I like that improvement, actually. Very fitting.
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